Job Adjustments, Community Feedback

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Job Adjustments, Community Feedback

Post by Cygon » Tue Jun 11, 2019 8:19 pm

Please let the development team know which issues, even ones yet recorded, with each job that are incorrect, weak, overpowered, and/or bothersome with any available proof/citations, keep in mind we are trying to stay era accurate as much as possible, and give your thoughts on order of importance. Feedback obtained through these posts will be used to help prioritize and direct development efforts to make the most impact for the community in a timely manner.

Please do not argue with other posters, stay on the constructive track, and avoid fluffy explanation.

AF Feet
Rampart Enmity
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Re: Job Adjustments, Community Feedback

Post by Zardoz » Mon Jun 17, 2019 4:27 am

Order of Importance:

1. Rampart Enmity - Based on the enmity tables provided in the github bug report, Rampart should be providing as much volatile enmity as Sentinel/Provoke when it hits every pt member. I don't believe it is. This is unfortunately kind of fluffy but it feels like it's just giving you the 300 VE but not applying the 300 per party member hit with it. I'm basing this on how quickly hate can be lost in comparison to those other JA.

wiki in era on rampart says it should be comparable to provoke (1800 VE). Later additions to the page state its dependent on how many party members hit.

2. AF Feet - This isn't that big of a deal. Sure it's annoying but you can get the Giant Shell Bug other ways.

Thanks for being so thorough with these posts btw!

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