04/08/19 Patch

Godmode
Posts: 363
Joined: Thu Sep 20, 2018 8:24 pm

04/08/19 Patch

Post by Godmode » Mon Apr 08, 2019 10:45 pm

- BCNMs should no longer cause problems when a player has lost a connection unless there are no more players in the BCNM. Tractoring also should work in the BCNM. (Note that when you receive a tractor you will be sent to the inside entry of the BCNM. This will be fixed at a later time.)
- Elementals and automatons should now cast magic.
- You shouldn't be able to enter a blank BCNM. It should give the message "the BCNM is full"
- The problem connecting to the COR Artifact Armor BCNM should be resolved
- The Brass Door in Castle Oztroja should now be able to be entered no matter your mission status
- An issue where you could receive multiple craft synthesis supports has been fixed
- Adjusted a potentially exploitable sale price
- Abraxas in Lufaise Meadows are now set to the appropriate level
- Draw-in has been given an overhaul. Many mobs may now not work as intended as they will default to single-target draw-in. Please report these mobs on the bug tracker as you find them. (Currently Fafnir/Nidhogg are the only monsters that have the new regional draw-in scripted)
- Fixed more logic with Xolotl and his pet spawn conditions
- Adjusted the accuracy of physical BLU spells
- Fixed an issue with dynamis time extensions
- Started work on the Soultrapper and Zeni system (it's still not functional)
- More work done to internal tools