Mighty Strikes and WeaponSkill

Moderator: Moderator

User avatar
Zeta
Posts: 20
Joined: Thu Mar 07, 2019 4:28 pm

Re: Mighty Strikes and WeaponSkill

Post by Zeta » Thu Jun 27, 2019 12:08 pm

Caelic wrote:
Tue Apr 23, 2019 8:11 pm
Found the issue. In weaponskills.lua:

Code: Select all

if (params.canCrit or isSneakValid or isAssassinValid) then
change to:

Code: Select all

if (params.canCrit or isSneakValid or isAssassinValid or hasMightyStrikes) then
The Mighty Strikes check was in fact in the script, it was just inside that if statement but was never able to actually activate because most weaponskills are set to FALSE under their params.canCrit. Interesting tidbit because of this: Raging Rush has params.canCrit = TRUE so at least that works correctly right now as-is on Eden w/ MS. Will have a cool pic of this working on Fast Blade post-fix in a minute.

Edit 3: Woohoo~
Image
Thanks for your investigation Caelic! This will be addressed ASAP :)

User avatar
Caelic
Posts: 114
Joined: Wed Jan 09, 2019 12:18 am

Re: Mighty Strikes and WeaponSkill

Post by Caelic » Mon Jul 01, 2019 4:14 pm

(:
A bird's trust is not in the branch.
Image

Post Reply